<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>MGS3 on Studio Mystery</title><link>https://www.studiomystery.com/tags/mgs3/</link><description>Recent content in MGS3 on Studio Mystery</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Mon, 06 Apr 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://www.studiomystery.com/tags/mgs3/index.xml" rel="self" type="application/rss+xml"/><item><title>My Response to the Furidashi MGS3 Episode</title><link>https://www.studiomystery.com/blog/my-response-to-the-furidashi-mgs3-episode/</link><pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate><guid>https://www.studiomystery.com/blog/my-response-to-the-furidashi-mgs3-episode/</guid><description>&lt;p>I&amp;rsquo;m going to keep this brief because my &lt;a href="https://www.studiomystery.com/blog/open-letter-to-nicholas-theisen-wrong-about-mgs2">last post&lt;/a> was way too long.&lt;/p>
&lt;p>I just finished listening to the &lt;a href="https://podcasts.apple.com/us/podcast/139-metal-gear-solid-3-snake-eater-2004-year-of/id1533677626?i=1000759458107">MGS3 episode of the Furidashi Podcast&lt;/a>, and overall, I think they got it right. Their takes were pretty good, in particular the points on FPV in cutscenes, EVA and the Boss as characters, and the centrality of lore to this entry. I basically agreed with all of those points.&lt;/p></description></item></channel></rss>