Chapter 3

Over the course of the last seven months in the academy, Yuri’s planet-side mech training had covered several skills to effectively navigate around a battlefield. He knew how to use grids and maps to chart friends and target locations, and he found the z axis easy enough to pick up on the fly.


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Chapter 2

Chapter 2 #

Yuri caught up quickly, not wanting to be left behind. The two of them walked across the long steel platform toward the far left side of the massive industrial space. Yuri could see the engineers ahead carrying Hawthorne’s stretcher down the scaffold staircase. They were so high up, the boy felt a bit of vertigo and kept his hand on the railing.


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Chapter 0

Chapter 0 #

“Order up! #103?”

The cook’s gray apron and red polo shirt were soaked through with sweat, and his thin mustache and long black hair curled from the humidity behind him. Steam and smoke emerged from the small noodle shop’s front window like ghosts escaping the underworld. The short, stocky asian man leaned out, underneath the bright orange neon sign, Lu’s Noodles, and looked around.


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How to save your Terminal Command History

The Problem #

Maybe like me, you work on lots of remote, terminal-only servers setting up stupid stuff like Plex, Jenkins, Godot Packaging, game servers, etc.

If you do this, you probably spend hours testing terminal commands trying to find the exact commands to configure your device properly. If your server ever went down, all that work would be lost forever.


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How I Stopped Scrolling on my Phone

The most popular apps and websites are designed to hook you like a drug. I had struggled for years with internet addiction, but finally feel free.

Here’s what worked for me:

Step 1: Go to a Therapist #

This was both the most important step. Being able to talk about my addiction with someone who could hold me accountable helped me fight back in a real way. Finding the right therapist was tough, but worth it.


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How to Apply Quantitative Predictions to Game Design

I’m Doing it Wrong #

“If you’re not making quantitative predictions, you’re probably doing it wrong.” Said Gabe Newel, speaking about his company’s approach to design in this video.

Newel’s words got me thinking: What is a quantitative prediction? And how can game devs apply them to their design process? As a guy who wants to produce video games, it seems like a useful practice to employ.


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