April 6, 2026I’m going to keep this brief because my last post was way too long.
I just finished listening to the MGS3 episode of the Furidashi Podcast, and overall, I think they got it right. Their takes were pretty good, in particular the points on FPV in cutscenes, EVA and the Boss as characters, and the centrality of lore to this entry. I basically agreed with all of those points.
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March 11, 2026Dear Nicolas:
I’m a Furidashi listener and in general, I think you and Lauren make excellent video game critiques and commentary. I’ve really enjoyed everything I’ve heard so far and look forward to more of your content.
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February 15, 2025Moral Choice,
Gaming,
Karma,
Fallout 3,
Fallout New Vegas,
Jade Empire,
Fable,
Metal Gear Solid 3,
Metal Gear Solid V,
The Outer Worlds,
Evil Intro
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I’m working on a game right now that involves a lot of narrative. That’s lead me to think a lot about moral choice in games, what I like, and what I want to do in the future.
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December 6, 2024
Perfecting Survival Horror
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I think the games that have had the most consistent impact on me in the past have been survival horror games. But what makes a survival horror game perfect?
A survival horror game transcends the genre when it uses horror elements to effectively enhance its non-horror message. Here are some examples:
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December 5, 2024I’m Doing it Wrong
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“If you’re not making quantitative predictions, you’re probably doing it wrong.” Said Gabe Newel, speaking about his company’s approach to design in this video.
Newel’s words got me thinking: What is a quantitative prediction? And how can game devs apply them to their design process? As a guy who wants to produce video games, it seems like a useful practice to employ.
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December 4, 2024What is Esmerelda: The Black Amber Covenant?
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ETBAC is a game I’ve been working on (in some guise) since 2020. It’s a part-time, labor of love project, but I’m trying to take it as seriously as possible. I have big dreams for it, hopefully it gets to be as big as Stardew Valley someday.
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