Some Thoughts on Designing Morality in Games
Intro #
I’m working on a game right now that involves a lot of narrative. That’s lead me to think a lot about moral choice in games, what I like, and what I want to do in the future.
...I’m working on a game right now that involves a lot of narrative. That’s lead me to think a lot about moral choice in games, what I like, and what I want to do in the future.
...
I think the games that have had the most consistent impact on me in the past have been survival horror games. But what makes a survival horror game perfect?
A survival horror game transcends the genre when it uses horror elements to effectively enhance its non-horror message. Here are some examples:
...“If you’re not making quantitative predictions, you’re probably doing it wrong.” Said Gabe Newel, speaking about his company’s approach to design in this video.
Newel’s words got me thinking: What is a quantitative prediction? And how can game devs apply them to their design process? As a guy who wants to produce video games, it seems like a useful practice to employ.
...ETBAC is a game I’ve been working on (in some guise) since 2020. It’s a part-time, labor of love project, but I’m trying to take it as seriously as possible. I have big dreams for it, hopefully it gets to be as big as Stardew Valley someday.
...